Moist
Full Name: Moist Icely Type: Player Character Race / Class: Water Genasi / Druid (Circle of Wildfire) — spell list includes Ice Knife, Thorn Whip, Druidcraft, Fire Bolt, Faerie Fire, Flaming Sphere; arcane familiar; short-range teleport ability Player: Donnie Status: Active — with the party First Session: Session 001
Description
Moist is the party's aquatic courier — he moves through water as easily as air and has never been troubled by rain. Back home he was one of many siblings, doing courier runs by swimming up and down the river. The "Family (Swimming) Pool" comes up in conversation more than anyone expected.
Cheerful in wet weather. Mechanically unusual: that short teleport and the arcane familiar mark him as something more than a standard druid.
Background & Hooks
- Main motivation: Rescue his family from the Desserin Valley Tyrant — referred to in later campaign play as Alondriel the Empty King. His most active personal arc.
- Parents enslaved — his most active personal arc. The Empty King has been a campaign presence; Moist's moment will come when the party's relationship with Alondriel reaches a head.
- High Eyrie access — pursuing this via House Belabrenta as of Session 059; intersects with the Belabrenta griffin investigation Olref Silmerhelve offered.
- Patron / Deity: TBD.
Items of Note
- Moon Sickle — acquired Session 024 (1,000 GP); +1 magic weapon, +1 to healing spell amounts.