That's So Raven

Field reports from the Lady's chosen.

That's So Raven

Field reports from the Lady's chosen.

Wiki · Place

Waterdeep

Type: Major coastal city — Sword Coast (south of Leilon) Status (latest): Has retreated within its borders per Session Zero; relies on trade from Amn in the south First Reference: Session Zero

What the Party Knows

  • One of two booming-then-retreated coastal city-states (Neverwinter is the other).
  • The Steel Beast rail rush is pushing south toward Waterdeep — it has not yet reached.
  • The Toke Inn sits roughly halfway between Waterdeep and Neverwinter.

Updates — Sessions 057–058

  • Session 057: The party entered Waterdeep on foot after a two-hour funeral procession from the Long High Road Inn. First time in the city.
  • Session 058: Party explored the Castle Ward. Visited the Font of Knowledge. Took rooms at the Yawning Portal. AC met a Desolate Order contact (Booth 27, Yawning Portal) and accepted a warehouse-clearing job.
  • Active leads / party status:
    • The Drider Warehouse — warehouse in the Sea Ward; formerly Bregan D'aerthe; guards cursed into driders; party accepted the job to clear it.
    • Silverhelm / Silmerhelve family — one of the 78 noble houses; Sea Ward; formal audience by invitation only. Emmith's research surfaced this; direct approach blocked.
    • High Eyrie / House Belabrenta — exclusive aerial club; Moist pursuing access; invite-only; Belabrenta's missing griffin is a potential hook.
    • KeYs shopping for adamantine ore / rare armor materials; Trade Ward.
    • The Desolate Order — has operational presence in Waterdeep; Mathenson House scroll was a relay for the Order. The Order's "favored family" is unnamed.
  • Waterdeep's noble culture includes a tradition of aerial mount ownership. No flying in city limits without a special license (High Eyrie members are the licensed class). Walking Giants (deactivated stone guardians) throughout the city.