That's So Raven

Field reports from the Lady's chosen.

That's So Raven

Field reports from the Lady's chosen.

Session LXI · All sessions

Crossroads in Waterdeep

The old woman is still there when you come back.

Same begging bowl. Same amulet. Same way of looking at you that suggests she has spent the night recalculating exactly what kind of people you are.

You tell her about Daylight. She doesn't smile, but something in her stance shifts — the angle of someone who has been waiting a long time and can now see the end of the wait.

"Then go," she says. "Don't make me wait again."


You kicked the doors in yesterday and came back bloody. You kick them in again today, and this time Emmith leads with the one thing the driders can't answer: sixty feet of suppressed light, no shadows, no darkness to call down, no ceiling to hide in that isn't suddenly, completely visible.

The webs hang white and bright above you. The driders — five of them, the Gang of Five, crouched in the rafters like they own the place — are exposed before they can react.

They react anyway. That's the thing about driders. They're fast.


The warehouse became a different place in the light. You could see all of it — the high walls, the catwalks, the elevated platform, the piled crates — and that meant you could see them, every one of them, as they came.

Moist worked the floor and the wounded. KeYs and Falkor pushed forward. Emmith found the ones in close quarters and made them regret it. Crowley burned through them one by one, the trident trailing fire, the sigil-mark finding home.

They hit back. Hard.

A burst of venom. Then another. Then Crowley went down — multiple things at once, the kind of moment that tilts fast — and Moist was already moving. His phoenix burned bright, a flash of fire that bought the breath of space they needed. Moist spoke the words and Crowley came back up, and the fight didn't stop for it.


By the time three of the five were dead, the remaining two weren't going anywhere.

You walked back out into the sunlight. The drow woman was still there.

She went in alone. You didn't follow. When she came out, she had her amulet, and the look on her face was the kind of look people get when something they thought was gone comes back to them.

She paid what she promised. She walked away and didn't look back.

The warehouse was yours. You locked it up, took stock, and handed it over to the people who'd contracted the job in the first place. They were satisfied. So were you.

Next session: Waterdeep still has more for you — but a griffin has gone missing, and a name you haven't heard before is asking for your help.